3/6/2023 0 Comments Doom eternal![]() ![]() ![]() In other words, it’s a way to grab stuff you missed before you leave and have to restart the entire level over.ĭespite the hardcore-looking veneer, things are loosened up a bit in general. Individual maps beg to be explored with the “fast travel” mechanic (which sounds stupid in a Doom game at first) that lets players jump to different points of a map right before its finale. Environments have a looser aesthetic, ripped free of the shackles of the mostly Mars/Hellscape motifs of Doom 2016: we’re galaxy-hopping now. Once again maps feel acutely designed to provide a great deal of exploration while remaining pointed. When you add in more customization for the Slayer (like out-there rune passive abilities, returning weapon mods, and stat-increasing level-ups), it gets even more engaging. Everything is communicated on the HUD and accessibility options are available, including HUD alterations, even on consoles. I encountered a few moments of stuttering during cutscenes (but rarely during gameplay), and one stuck checkpoint that I needed to reload to trigger. The only hiccup is when you annoyingly have to hunt down that one last demon until a critical path door opens.ĭuring my tests, performance was great on a PS4 Pro, consistently rolling along at 60FPS, with 10-second-or-less load times. It feels really gamey at first, but once you’re overwhelmed in a giant arena full of varied foes, trying to figure out the best way to approach each and every fight, it feels more justified. They have more pronounced weakpoints that encourage you to surgically take out enemies in specific ways, like shooting the tail off of a Spiderdemon to thwart its long-range capabilities, or throwing a grenade into a Cacodemon’s mouth to instantly trigger a glory kill prompt. Those enemies, mind, also have more of a strategic overarching design. It’s still so refreshing to not have to manually reload. It sounds confusing but it’s more natural and intense in practice, especially when you’re juggling a room full of varied enemies on a tougher difficulty setting. If you saw, torch, and rip apart things correctly, you’ll always have a stream of health, armor, and ammo respectively without having to rely on pickups. This leads to a rapid-pace self-sustaining economy of power-ups, where you periodically chainsaw, burn, or glory kill to keep your run going. Eternal brings back the idea of wielding a (limited-use) chainsaw to recover ammo and ripping apart weakened enemies with “glory kills” for health, but adds in two other wrinkles: the “Flame Belch,” which burns enemies in exchange for armor shards, and a super punch of sorts that refreshes after glory kills. You get a double-jump immediately, you get double-dashing soon after, and it gets better from there. One of my favorite things about the new Doom reincarnation ( Eternal included) is how id Software once again nails the sense of speed. Beyond a very abrupt ending, the reductive narrative serves Eternal well. His characterization of a badass that gets things done without being a stone-cold killer of men rules, as he never skirts the line of unlikability and radiates personality even if most of his dialogue consists of grunts. The gist is that you need to hunt down priests that have besieged Earth to save it, and hunt you will.Įternal‘s best beats involve the enhanced focus on the hero, the “Doom Slayer,” as well as the Slayer mythos as a whole and what makes him tick. There’s plenty of lore to read and some cutscenes available if you want them, but Eternal is very much content keeping action at the forefront. The approach is a bit different and wholly old-school: less “uncovering a mystery” and more “rip and tear,” with the hellish motif front and center as Earth has already been subjugated by demons. I don’t necessarily need a story in a Doom game, but Eternal‘s got one. It only took five minutes of playing it, tops, for people to realize that wasn’t true, and that Doom categorically ruled.īethesda didn’t make the same mistake with Doom Eternal.ĭoom Eternal (PC, PS4, Stadia, Switch, Xbox One) Back in 2016, Bethesda was following a policy that limited early review access to its games.ĭoom fell under said policy, which led to concerns regarding its quality, and whispers that Bethesda wasn’t confident in it. ![]()
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